Frame from the ANICO 2D explainer series, with flat circles, squares and pentagons arranged as separate elements on a deep blue field, the component-built artwork that survives into a second video

What you actually own when you hire an explainer video company

  • Author: Cara Lackey
  • August 25, 2026

  • 1433 words

  • 7 minutes

  • Explainer Video
  • 2D Animation

The quote in front of you prices one video. The plan in your head has three or four behind it, a cutdown for LinkedIn, a vertical for paid social, a version for the booth screen next spring. What those later versions cost depends almost entirely on what you are holding the day this project closes, and nothing on the quote describes that.

This post covers why a second explainer costs close to the first, what “source files” must name to mean anything, and the eleven items a complete handover contains. We have made 2D work since 2014. The piece that reliably gets skipped is the inventory, meaning what exists on somebody’s drive when the project closes and who may open it afterward.

The quote covers one video and the plan already has four

Planning more than one is now the normal case. Wistia’s 2026 State of Video research reports that 76% of companies are making at least one video a month. Over half repurpose that video into social clips, and 76% adjust the aspect ratio depending on where they post.

From the production side, the second request rarely arrives as a request for another video. It arrives as an edit to the first one, a fifteen-second cut for a paid campaign with a new closing card and a different logo lockup. Whether that is a two-hour job or a two-week job was decided months earlier, by people with no reason to be thinking about it.

Nobody on either side of the table was asked to price continuity. That is the whole gap.

Why the second explainer costs almost what the first one did

Three things reset that price, and all three get decided during video one, long before anyone knows there will be a video two.

The art gets built into the video instead of built as parts. An illustrator can deliver a scene as one flattened composition, or as separate elements arranged into a scene. On delivery day the two look identical. Six months later, one can be pulled apart for a new script and the other has to be redrawn. Nothing in the finished video tells you which one you received.

The project file only opens in one place. A working animation file is not self-contained. It points outward at linked artwork, plugins, expressions, and typefaces, and each of those has to exist wherever the file gets opened. When a file moves and its links do not, the composition opens as a grid of empty placeholders. Nobody acted in bad faith. The handoff never got written into the scope.

The licenses covered the launch, not the life. Voiceover, music, and stock elements each carry a term and a defined set of permitted uses. Those uses are whatever somebody described at kickoff, in a meeting you may not have attended. The trade show kiosk you booked eight months later was not in that description.

Naming those three is not the same as fixing them, and the fix most buyers reach for misses all three. Asking for the source files solves none of them. That phrase means at least four different things to four different studios.

Source files are not a deliverable until you name them

Two facts settle whether “we will send you everything” means anything, and you can check both before you sign.

The first is that source files can be a paid add-on instead of part of the base package. Even one of our competitors, Breadnbeyond, prices it that way on its public FAQ page:

No, we don’t provide source files, but you can purchase our Source Files add-on for $297.

The practice exists and it carries a price, which is worth knowing before you sign and not after. One FAQ cannot tell you what every studio does. When a quote says nothing about source files, treat that as a question to ask.

The second is what your agreement has to say before the work counts as yours. The U.S. Copyright Office lists four criteria in Circular 30 for a commissioned work to be a work made for hire.

  1. The work falls in one of nine listed categories, including part of an audiovisual work.
  2. A written agreement exists between the commissioning party and the people who created the work.
  3. That writing expressly calls it a work made for hire.
  4. All parties sign it.

A work failing any one of those is not a work made for hire. None of the four says anything about who holds the files, which means a delivered drive does not answer ownership on its own. We are animators and not attorneys, so have counsel read your agreement if the asset matters. Ask for that language before kickoff, not at delivery when your leverage is gone.

The four questions that decide whether 2D work compounds

Ownership settles what you are allowed to do. These four settle whether you can actually do it, and none of them need animation vocabulary. Our guide on how to choose an animation studio covers the vendor-side gates that sit above them.

Are the assets built as components or baked into the composition?

Icon sets, character rigs, scene templates, and UI kits built as reusable elements survive into the next script. Flattened art does not. Our Harris County Votes PSA ran on a custom library of stylized icons, which is how a mailbox could carry vote-by-mail and a drive-thru window ballot drop-off inside thirty seconds. The ANICO corporate overview series reuses its 2D assets across training modules, kiosks, and social snippets.

Ask for the asset list, not the video.

Can somebody other than the studio open the file?

Typefaces are the dependency buyers never see coming. Adobe’s Fonts Product Specific Terms grant a nonexclusive, non-assignable, non-transferable license, and only while you maintain an uninterrupted subscription. As we read those terms, the license follows the subscriber who built the file and not the file itself. A project handed to a different 2D animation company can arrive complete and still open wrong.

Ask what happens to the type, the plugins, and the linked art if this moves to another team.

Do the licenses cover the reuse you are actually planning?

Reuse that was not named at kickoff is not covered now, whether or not the file sits on your server. The money side of that sits in what an explainer video costs.

Ask which deliverables expire, and on what date.

Was it written as one video, or as episode one?

Series architecture is a script decision made before design starts. A shared open, a modular middle, and a swappable close mean the second video changes the middle only. ANICO’s corporate overview sits alongside their RCA and TCA Index explainers as one body of work because the structure allowed it.

Ask which parts change if you commission three more.

What a complete handover contains

All four questions resolve against the same document. Here is what belongs on it.

  • The master project file the animation was built in, not just the renders.
  • Layered artwork as separate elements instead of flattened exports.
  • The component library of icon sets, character rigs, and UI kits the scenes were assembled from.
  • Scene templates, so new work reuses existing staging.
  • Every typeface name and where each license lives, since type does not travel with the file.
  • The plugin list with versions, so another team knows what the file needs before opening it.
  • Audio as separate stems, with voiceover, music, and effects on their own tracks.
  • The script and the storyboard.
  • Finished masters in each aspect ratio you plan to run, with 16:9, 9:16, and 1:1 covering most placements.
  • Caption files for every master.
  • License terms and end dates for the voiceover, the music, and any stock elements.

Not every project needs every line, and some lines cost extra. You are checking that each item is present, priced, or named as excluded before you sign. Anything you actually hold is something video two does not pay for again.

If this really is one video and there will never be another, none of this changes your decision. The list starts earning its keep the moment you realize three more are coming, which most teams work out about four months too late.

Our 2D animation services itemize delivery formats before work starts instead of negotiating them after. ANICO ended up with two videos in one 2D series, two more explainer videos for separate products, and a 3D piece after that.

Send us the deliverables list from a quote you already have

We will tell you what is missing, what expires, and what gets rebuilt on video two. It works on somebody else’s quote as well as ours.

About the Author

Cara Lackey

Cara Lackey

Chief Executive Officer

An award-winning creative leader who turns complex ideas into clear, high-impact visual stories, trusted by global brands across tech, energy, and corporate sectors.

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